Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Friday, November 9, 2012

Week 4 Presentation Slides






















There you go! let me know if you think there should be any changes...i kept it really simple and the way we had discussed it should be in the meeting on wednesday.... danny had called me earlier and suggested we use Man-Yee's animation which we can grab off the server and show at the end of the slides like in our previous presentations.





Monday, November 5, 2012

Set Progress









Progress on the Set. Retopologised everything, figured out a way to populate the forest with semi-random geometry placement. Added some tiers to the plateau to make it more like a plateau.

Tuesday, October 30, 2012

Waterfall Mark 2


EDIT: Waterfall File is here for any animators that might find it useful.





Making some progress on the waterfall. I'll have the file up for the animators to play with tonight.

Thursday, October 25, 2012

Morphius rig


I gave him more of a shoulder so he can move his shoulders without some collision. I also posed it...he's still creepy with no clothes though...

Waterfall Progress

Overhead


Right Side

Left Side

Simplified Version

Top 3/4

Its drifting from Nathan's drawings the more I try to find those rocky forms. 

opinions or advice? 

BONUS:
a
Here's the scale of the mountain to the Morpheus rig, plus a block out for where the water will be flowing.
 

Wednesday, October 24, 2012

Mokarita Model (In progress *Updated*)

Heya,

I tried my hand in modeling Mokarita based on the turn around. I tried to keep a shapely look as much as possible, sort of like how Clone Wars has it along with what I can do to get close to the model as possible. I also played around with trying to get the face paint close. I'm a little lost as to how to get the body paint on the chest on, but I'll play around with it a little more later. Tell me what you think!  :)





  For the nose. I wasn't able to get exactly the shape that you had on your side view. It's possible one of us will need to model out the upper part of the nose if you really want.

Made the fingers slightly knobby with finger tips that kind of squares off at the tips.

I feel dirty...

Saturday, October 20, 2012