Saturday, October 20, 2012

plateau designs

hey guys, i started to design the plateau behind the waterfall. chris gave me some feedback and told me to break up the symmetry. let me know what you think.






6 comments:

  1. This isn't really a comment, more like an observation. The last imagine is kind of cool. Makes me think of Mt. Olympus, the home place of the Greek/Roman Gods, if it was a waterfall.

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  2. Heya Nathan. Looking at the design, what exactly are you trying to go for? Are you trying to get a feel of a physically imposing obstacle? The curves in lines give it a feel towards a more whimsical direction, while the design of the part where the waterfall is at gives it a playful feel where it's very much like a Topsy-turvey tiered wedding cake.

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  3. Yeah i wanted to go for a a physically imposing obstacle since its supposed to be difficult for the characters to climb. I guess I also wanted to make the waterfall/plateau look a bit more unique.

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  4. I think atm, the ideas don't feel unified. The area where the waterfall is feels separate from the rest of the waterfall.

    There is a quote from an interview with Hotel Translyvania's production designer, it's a very informative read on what he was thinking while working on the movie.

    "The visual identity of Hotel Transylvania has to be the Neil Ross influence, for one. One other thing that he did and that we tried to work out was that he has a wonderful way of creating areas where you have a lot of textures and patterns. And he complements that with very open spaces. That was a combination that we tried to use in the film because we understood that if we put too much details into things, too much texture or too many patterns into the walls, it becomes almost like noise, it becomes very distracting. We realized that in order to get these textures to work, we had to balance them with areas that would allow those textures to breathe. That’s one of the things that we really pushed for in the film. I have to say that, in essence, our film tries to capture a certain elegance. An elegance to the hotel, an elegance to the design, more so than trying to do something that was wacky."


    What I'm trying to say is, be careful trying to be unique doesn't accidentally translate into unnecessary noise. While noise is interesting in an illustration, it becomes too much in a production.

    Here is the interview if anyone is interested btw:

    http://animatedviews.com/2012/hotel-transylvania-production-designer-marcelo-vignalis-suite-time/


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  5. some good points. i think i'm leaning more towards the last design i posted overall, but i'll definitely try to unify the waterfall with the rest of the plateau more.

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  6. Fun stuff Nathan. Thanks for posting your progress. I looked at all the designs quite a bit, and I am continually drawn to the first black and white line drawing (4th image down in the post).

    With the last design,if that's the one you are leaning towards, maybe you could rework/finesse the large, triangular shape on the right where it plateaus on top and angles back down towards the waterfall underneath. Right now, my eye is drawn to the imposing shape and gets stuck there.

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